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I know in Classic there is not likely a need to do a controlled tank swap while the MT is still standing and that with the disciplines we get in Kunark there may be fights where tank swapping will be necessary.
My concern isn't Kunark, but we may as well get ready for it and practice tank swapping if we have a need to tank swap prior to engaging the harder content.
Since the clerics are setting up a cheal chain, the MT should die considerably less often. That being said, it will likely happen at some point, which will cause the backup tank to grab aggro and pray to their god that they will get enough heals while the cheal chain is moving to the next %t. Clearly this is uncontrolled and not ideal.
So, my real question is, what should we do after the backup tank has established aggro and the cheal chain is working? I know the MT will be rezzed, but IF (and I am not sure it is necessary, but am all for Guild Wins) the Guild Leadership decides that the MT should regain aggro, I believe it should be in a controlled manner, that way we minimize the time between Cheals for whoever is tanking.
However it is announced to the guild (OOC / Dicord etc), I think whoever is trying to gain aggro should not hit the taunt button until the Cheal Chain has at least one cheal coming to them (announced in OOC as %t by the cheal rotation), which will hopefully be an indicator to the healers not in rotation (to include druids and shaman) that whoever is tanking now will need all spam heals if the new tank has not established agro within 10 seconds.
I am super happy that we are getting a cheal rotation going, and I hope the tank crew can do our part in making it successful. This isn't meant to be a guide, it just seems to me something that could be codified into guild procedures after some discussion.
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It's hard to get real "tanking" data, so I can't back this up with data, but these are some observations from last nights tanking on Bosses:
1. Tanks with rez effects seem to get chewed up like rag dolls, to include Ogre Warriors
2. Most tanks (appropriately geared) without rez effects is better equipped to tank than the best geared tank with Rez effects.
3. Tank swaps cause chaos with the healers and ultimately cause unnecessary deaths.
If those three things are true (and I have no data to back it up, so I would love to hear other's comments), then I would propose that tanks with Rez effects do not hit the taunt button, or cast any form of hate spells unless their intent is to take the next death touch.
I would love to hear your thoughts on this.
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I agree 100% with what you said Shermen.
1. Tanks with Rez Effects are basically rag dolls.(No Buffs, Reduced HP and Stats).
2. If we have a Tank with Res Effects that last 3 minutes I think we need to make it known that they do not re-grab aggro during the fight after 1st death and rez.
3. We have a Tank Order for a reason. Currently we have 5 level 60 geared Warriors. Why have a level 60 Warrior with Rez Effects and No Buffs re-grab Aggro from a fully buffed level 60 Warrior.
We need to come to a guild consensus on this issue because even being included in the Tank Order for many months this issue is unclear.
Magnusen
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I think I can hose it down for sure. My main concern is leaving a harmful residue if I use any solution. My RO/Di unit is on the way. From what Ive read its not especially important to clean the tank with RO/DI, but I just want it to be clean and free of any harmful chemicals...-Grey
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I think so that you should remove that we should upgrade a tank 10 times to get a new one.Thank you.so u can skip the weak tanks only to use the op one like everybody did...? wheres the fun then? :S
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