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Class Discussions » Enchanter Rune Rotations » 6/28/2019 9:17 am

kazu
Replies: 251

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Faraday wrote:

Some of those pauses are not possible. Just going by what is written, a single chanter can refresh a rune ever 6.5 seconds. That would make 3.25 sec the fastest rot for 2 chanters, 2.16 sec for 3 chanters, 1.63 sec for 4 chanters, and so on. Anything faster is not really adding more refreshes, it is only front loading the refreshes with a gap in the cycle on the back end.

Good catch.

I had indeed left out the 1.5s cool down when factoring in the upper bounds of rune rotation frequency in each listed scenario.  The 'table' has now been updated.

Thank you Faraday.

Class Discussions » Enchanter Rune Rotations » 6/23/2019 8:17 pm

kazu
Replies: 251

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AdonnaofMangler wrote:

you've kind of lost me - let's say we have 4 L60 Enchanters in rotation and we are killing VS. How long do we pause? 13, 17, 25, 35 or 45? Your explanation suggests 13, but will that value be set at the time of the raid or is it something we can set up in advance?

It'll depend on the situation... In the case of VS, /pause 35 with 3 enchanters proved sufficient on Friday night... and the chanter that was lowest on mana in that attempt was at ~35% after VS died.  That tells me /pause 35 with two enchanters of comparable mana could also work over the same kill time.  Of note, we did have one necro pumping enchanters in that kill.
 

Class Discussions » Enchanter Rune Rotations » 6/13/2019 11:12 am

kazu
Replies: 251

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A post-Kunark unlock update to comment #2 above:

Bedlam:
- Increase Strength by 50
- Increase Absorb Damage by 350 
- Decrease AGI by 25
- Costs 200 Mana
- Casting Time 3.0
- Recast Time 12.0
Efficiency = 1.75 hp/mana
Efficacy = 116.67 hp/sec

Rune V:
- Increases Absorb Damage by 110-800
- Costs 350 Mana
- Casting Time 5.0
- Recast Time 1.5
- Burns a 10p peridot per cast
Efficiency = 0.31-2.29 hp/mana
Efficacy = 22-160 hp/sec

In the context of a rune rotation in Kunark era, Rune V is the one we'd be using.  The delay for any such rotation would be approimately 5/N seconds at its most aggressive (/pause 25 for two participating L60 enchanters, /pause 17 for three, /pause 13 for four, /pause 10 for five, etc.).  Enchanters participating in the rune rotation will need to be L60 so they can overwrite partially depleated runes from prior casts in the chain.  Any chanters below L60 may be asked to spam runes in between those in the rotation depending on turnout.

For a 2 enchanter rune rotation:
 /pause 35 = 1 rune on tank / 3.5s, 3.5k mana per enchanter in 1m 10s
 /pause 45 = 1 rune on tank / 4.5s, 3.5k mana per enchanter in 1m 30s

For a 3 enchanter rune rotation:
 /pause 25 = 1 rune on tank / 2.5s, 3.5k mana per enchanter in 1m 15s
 /pause 35 = 1 rune on tank / 3.5s, 3.5k mana per enchanter in 1m 45s
 /pause 45 = 1 rune on tank / 4.5s, 3.5k mana per enchanter in 2m 15s

For a 4 enchanter rune rotation:
 /pause 17 = 1 rune on tank / 1.7s, 3.5k mana per enchanter in 1m  8s
 /pause 25 = 1 rune on tank / 2.5s, 3.5k mana per enchanter in 1m 40s
 /pause 35 = 1 rune on tank / 3.5s, 3.5k mana per enchanter in 2m 20s
 /pause 45 = 1 rune on tank / 4.5s, 3.5k mana per enchanter in 3m  0s

For a 5 enchanter rune rotation:
 /pause 13 = 1 rune on tank / 1.3s, 3.5k mana / enchanter in 1m  5s
 /pause 17 = 1 rune on tank / 1.7s, 3.5

Guild Bank » Guild Bank - Spells » 6/06/2019 7:56 pm

kazu
Replies: 28

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Donated 06/06:
L51 spell: Pillar of Frost
L51 spell: Death Pact
L51 spell: Tears of Druzzil
L55 spell: Omakin's Alacrity
L56 spell: Breath of Karana
L57 spell: Eye of Tallon

Donated 06/10:
L51 spell: Wake of Tranquility x2
L54 spell: Scars of Sigil
L56 spell: Augment
L56 spell: Retribution of Al'Kabor
L57 spell: Conjure Corpse
L57 spell: Evacuate
L57 spell: Forlorn Deeds
L57 spell: Talisman of the Brute x2
L58 spell: Tigir's Insects
L59 spell: Manastorm
L59 spell: Sha's Ferocity x3
L60 spell: Visions of Grandeur

Donated 06/12:
L60 spell: Aegis of Ro

Guild Bank » Guild Bank - Spells » 6/06/2019 7:54 pm

kazu
Replies: 28

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Claiming L51 spell: Wake of Tranquility

Guild Bank » Guild Bank - Spells » 6/06/2019 7:35 pm

kazu
Replies: 28

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Claiming 55 spell: Zumaik's Animation

Armor and Items Request » Cleric Team Needed Upgrades » 5/16/2019 10:34 am

kazu
Replies: 16

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Brutale wrote:

I posted the same message on our Discord board as I was not sure where people look the most, sorry for the double post.

I followed up on your Discord post already, but will follow up here as well...

Minimally, JC gear can be made at cost.  For clerics that would probably be:
  Platinum Jasper Ring (Finger; Wis +6 ~ 112p)
  Platinum Ruby Veil (Face; Str +7 Wis +7 ~ 250p)
  Jasper Gold Earring (Ear; Wis +3 ~ 12p)
  Golden Jaded Bracelet (Wrist; AC +2 HP +15 Mana +15 ~ 15p).  
PST to me if in game you'd like any of that made.

There are additional JC items we can offer clerics that are L50 mains.  I'll be in contact with applicable clerics as possible, if I haven't already been.

Guild Bank » Guild Bank updates and transparency » 5/07/2019 12:05 pm

kazu
Replies: 247

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Regarding JC/gems:

The JC resist items and gems on hand are already listed in the sticky bank thread, and have been since the guild reformed.  I've also been tracking who has been given what resist items and who still needs what within the classes we've been focused on, and also sharing that text list regularly with both Beerd and Burta via PM.  I'm working on a better way of sharing that information more broadly (perhaps by turning it into a google docs spreadsheet before Wednesday's raid) and will update the sticky bank thread when it's ready.

Class Discussions » How to MA? » 4/23/2019 8:53 am

kazu
Replies: 251

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I wholly endorse having fewer mobs in camp simultaneously DoTed.

If that requires simply holding for an assist call, picking a new assist at 35% while the raid finishes off the old assist, or having one of the tanks deeper in the assist chain prepping the next assist target for the main tank ahead of time I'm all for it.

Class Discussions » Enchanter Rune Rotations » 4/22/2019 4:15 pm

kazu
Replies: 251

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As a follow-up to that first post, there were some differing thoughts on runes and rune rotations in last night's raid.  In particular, the two enchanter runes being discussed were Berserker Spirit (L47) and Rune IV (L40).  Based off Alla's, the numbers look something like this:

Berserker Spirit:
- Increase Strength by 40
- Increase Absorb Damage by 200 
- Decrease AGI by 20 
- Costs 150 Mana
- Casting Time 3.0
Efficiency = 1.33 hp/mana
Efficacy = 66.7 hp/sec

Rune IV:
- Increases Absorb Damage by 685-699
- Costs 236 Mana
- Casting Time 5.0
- Burns a 10p peridot per cast
Efficiency = 2.90-2.96 hp/mana
Efficacy = 137-140 hp/sec

Observations:
- Rune IV is more than twice as efficient as Berserker Spirit.
- Rune IV is more than twice as effective as Berserker Spirit.
- Rune IV costs 10p per cast, which the guild is willing to subsidize on raid boss fights.
- Berserker Spirit reduces its target's effective strength buff by 50 while the rune is active and 100 when not by forgoing the shaman Strength (L46) buff. 
- Berserker Spirit reduces its target's agility by 20, which may well reduce a main tank's effective agility below 75 in this era (which is bad).

Conclusions:
- Don't use Berserker Spirit on the raid's main tank.
- Don't use Berserker Spirit in a raid rune rotation.
- Have Rune IV available to you if you're an enchanter and raiding with us.
- Be prepared to participate in a Rune IV rotation on a raid boss fight if asked.

If anyone sees anything wrong with my math or reasoning, don't hesitate to point it out.

Class Discussions » Enchanter Rune Rotations » 4/22/2019 4:06 pm

kazu
Replies: 251

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All guilded enchanters on a raid should have a rune rotation social ready to go so you don't have to create one from scratch on the fly when one is needed.  A rune rotation social will look something like this:

/1 Rune on > %T < in 5 seconds. 1111111
/cast 8, /pause #
/1 Next up is Guildie!

...where '/1' is whatever channel is currently associated with the guild enchanter channel, '5 seconds' is the casting time of the rune being cast, '1111111' is whatever number you were assigned prior to the engagement repeated 7 times and '8' is whatever spell gem slot you happen to have Rune V memorized in at that time and # is the delay specified for the given event.

Prior to a planned pull in which a rune rotation is requested by the raid leader, an order will be assigned in the guild enchanter channel such that in-channel chanter chatter might look something like the following when the rune rotation is active:

Rune on > Burta < in 5 seconds. 1111111
Next up is SoopaChanta!

Rune on > Burta < in 5 seconds. 2222222
Next up is BestMez!

Rune on > Burta < in 5 seconds. 3333333
Next up is CharmedLife!

Rune on > Burta < in 5 seconds. 1111111
Next up is NotABox!

...etc.

Please ask Kazu or another guilded enchanter in game for the guild enchanter channel name and password if you're not already familiar with it, but feel free to ask any further questions you may have about setting up a rune rotation social here in this thread.

Kunark era rune rotation information.

Guild Bank » OFFICIAL GUILD BANK THREAD » 4/17/2019 11:17 pm

kazu
Replies: 1067

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Currently I'm holding on to the following for the guild bank:

Epic Drops:
 Blue Crystal Staff (no trade)
 

Epic Talk » Enchanter Epic Quest Progression (All Enchanters) » 4/15/2019 3:43 pm

kazu
Replies: 696

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Kazu's current progress:

[ ] = not yet completed
[+] = completed

Jeb's Seal (completed)

First Piece of Staff -- Test of Illusion 
[+] Kill Prince Selrach Di'zok in Chardok and loot the Head of a Prince 
[+] Give the Head of a Prince to Joren Nobleheart in Felwithe to get the Chalice of Kings. 
[ ] Kill Vessel Drozlin in Cabilis and loot the Xolion Rod. 
[+] Obtain Snow Blossoms in Oggok. (4 sub-steps completed)
[ ] Kill Verina Tomb in Neriak and loot Innoruuk's Word. 
[ ] Combine the Chalice of Kings, Xolion Rod, Snow Blossoms and Innoruuk's Word in an Enchanters Sack. 
[ ] Give the combined sack to Modani Qu`Loni in The Overthere to get the First Piece of Staff. 

Second Piece of Staff -- Test of Enlightenment 
[+] Kill Cazel in Oasis to get a Spoon 
[+] Pick up the The One Key in the Overthere. 
[ ] Pick up the Lost Scroll in Dalnir. 
[+] Pick up the Book of Charm and Sacrifice in Plane of Sky. 
[ ] Combine the Spoon, the One Key, the Lost Scroll and the Book of Charm and Sacrifice in an Enchanter's Sack. 
[ ] Give the combined sack to Mizzle Gepple (Clockwork VIIX) in Ak'Anon to get the Second Piece of Staff. 

Third Piece of Staff -- Test of Charm (completed)

Fourth Piece of Staff -- Test of the Phantasm 
[ ] Kill the Wraith of a Shissir in the Plane of Fear and loot Head of the Serpent. 
[+] Kill the Ghost of Kindle in The Hole and loot the Essence of a Ghost. 
[+] Kill a forsaken revenant in the Plane of Hate and loot the Essence of a Vampire. 
[ ] Kill The Tangrin in the Field of Bone and loot the Sands of the Mystics. 
[ ] Combine the Head of a Serpent, Essence of a Ghost, Essence of a Vampire and Sands of the Mystics in an Enchanter's Sack. 
[ ] Give the combined sack to Polzin Mrid in the Hole to get the Fourth Piece of Staff. 

Staff of the Serpent 
[ ] Combine the four pieces of staff in an Enchanter's Sack to make a Bundle of Staves. 
[ ] Give the Bundle of Staves to Jeb Lumsed (a sarnak imitator) in Burning Woods to get the S

Epic Talk » Enchanter Epic Quest Progression (All Enchanters) » 4/15/2019 3:29 pm

kazu
Replies: 696

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If you're an enchanter, and working on your epic quest, please post your progress below for reference on raids.

The bottlenecks are: Verina Tomb (a multi-day respawn in a city zone that doesn't have picks), the Wraith of a Shissar (a multi-day Plane of Fear respawn not found in DZs or picks) and Vessel Drozlin (another multi-day respawn in a city zone that doesn't have picks).  Completion of one or more of these bottlenecks will be what we're looking at to determine who is 'ahead' or not with respect to preferential looting.

Happy questing!

Armor and Items Request » Jewelcrafter » 4/15/2019 11:28 am

kazu
Replies: 606

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My JC skill is currently at 270.

At this level, everything currently in game will have at least a 95% success rate, increasing by 1% in 40 point tiers below 231 trivial levels until hitting 100% below 71.

I'm more than happy to attempt combines intended for personal use for anyone in guild at no cost if you supply the components (I'm fine with enchanting the metal as long as the unenchanted metal bars are provided).  Please reference the list of common enchanted recipes or the list of imbued enchanted recipes at EQTraders for potential combines.  Also, the success chance calculator found there can determine the success chance for such a combine at my current skill level (see above).

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